Reading gamepolitics.com I came across this lovely little article. Apparently Ralph Nader is jumping on the fucking stupid bandwagon started by that preacher I mentioned before in a previous article, that violent games cause real life child molestation to cause a huge panic that will lead to them getting banned and gamers possibly put on sexual offender's registries...... I quote...
"We are in the peak of [violence in entertainment]. Television program violence? Unbelievable. Video game violence? Unprecedented, I think he should sensitize people that they should protect their children family by family from these kinds of electronic child molesters."
Electronic Child Molesters? I thought that preacher was the only moron saying this... Apparently there ARE other idiots trying to claim that Violent games actually cause child molestation. This is disgusting... There is not one shread of credible evidence, NOT ONE, to prove that violent games have caused child molestation... NOT one child molestation case with a link to violent games, not one school shooter with links to pedophilia, NOT ONE!!!! These claims are complete fabrications being pulled out of people's asses for the sole purpose to cause a moral panic. The preacher before posted his crap on youtube and millions heard. Now Nader echos this statement, a nonsense claim with no proof, whatsoever... I don't have to keep saying the industry does NOT market violent games to fucking 2 year olds, but again I will, ESA did a study that proves that the average age of gamers is 34. Thirty-fucking four..
There is absolutely no proof that video gaming companies are taking advantage of "innocent little children", who are far from innocent, breaking computers, torturing cats, throwing fits, biting random people, you name it!!! So fucking be it... No one even cares.... But once someone even dares to claim that violent gaming industry is perpetrating pedophilia and child molestation, the nonsense will begin again.
The Oklahoma Legislation and the recent claim by Obama that he will get the CDC to investigate video game violence, will no doubt spiral out of control to mention this Bullshit claim that violent games cause child molestation. There is absolutely no excuse for this. No proof whatsoever. Then billions of anti-gaming groups will do falsified studies to "prove" that violent games cause child molestation, leading to another attempted ban on violent games and more drastic action, like putting all gamers in "brainwashing" camps to get rid of "paedophile" urges that don't exist by cruel treatment, harassment, exhaustion, electroshock therapy and even beating the "urges" out of people. Sounds like a nightmare to me... But it's what these people want!!! Mark my words!!!
I personally know 15 people who have played violent games. NONE of us have ever had the urge to molest children. NONE. Where is this crap coming from? it has to end.... I plan to oppose this by starting at least one petition on whitehouse.gov. This bullshit has gone far enough!!!
Tuesday, January 22, 2013
Friday, January 18, 2013
Whitehouse.gov petition on media violence... Make sure to sign!!!
There has been a whitehouse.gov "we the people" petition petitioning the Obama Admin to admit Violent games do not cause violent crimes. It's really important that people who are against this media violence scapegoating bs (gamers,etc) sign this... The petition against SOPA caused the government to get involved to block it. We also need to be vigilant here.... I would suggest all gamers and people who are against bans of violent games and the endless nonsense BS scapegoating, media lies and crappy legislation against video games like the above mentioned video game tax, to sign this.... I can't state the importance of this any more... The petition is linked here...
Thursday, January 17, 2013
More on this rediculous tax on violent games...
So I've been reading up on the really badly written violent games tax bill coming from Missouri. My previous Post goes into it more. It basically levies a 1% tax on all violent games sold in the entire country, giving the proceeds away to "treat" non existant mental illnesses associated with the "exposure to violent games". But much more sinister is it's tax related "personal property" used, consumed or bought in "this state" (without saying what "this state" is, Missouri or USA). Basically it taxing anyone who is "purchasing", "using", "storing", or "otherwise" consuming violent games in "this state", to a tune of 1% of all the "personal property" that the person owns. I quote:
"144.1024. 1. In addition to any other tax provided for by law, there is hereby levied
upon persons storing, using, or otherwise consuming within this state, tangible personal
property purchased or brought into this state, an excise tax on the storage, use, or other
consumption in this state of all violent video games, based on the gross receipts or purchase
price of such property at a rate of one percent."
Here is the real issue. If someone lives in whatever the blue hell "this state" is, any property in this state would be have their value added into to the tax on any violent games they buy, use or otherwise consume... Everytime someone buys a violent game they could have to pay up to 100 dollars tax for this. I am not kidding. Here is a spreadsheet which I used to count what I own and it's price according to amazon.com.
The total value is around 5000 dollars. If I tried to buy, play, or store a violent game in "this state", I would have to pay an EXTRA 50 dollars tax each time!!!! That's ridiculous. What this could effect is insane.. Number 1, "this state" is not defined, so it is theoretically possible that It could be abused to prosecute anyone in the US. Even worse, every time I tried to even play a violent game, I would be required to play 50 dollars again! For people playing games a lot of the day, that could be a 500 dollar charge per run of a violent game.
Now you could say "this is not enforceable". Not true. All they need to do is stick a keylogger in anyone buying Internet access in "this state" that is designed to look for program names of games run, by screenshotting the desktop so that they can see what "violent" games are being played. Then apply the tax to the person who owns the computer.... It's not as "un-enforceable" as it seems.
Basically this is designed to punish people for merely owning violent games by, A) forcing them to pay obscene amount of money per game bought or played, and B) mandating "Treatment" for people who play violent games... Notice in the law it does not say treatment is only for children playing violent games, it is for anyone "exposed" to them. The tornado of bullshit is touching down. Contact your senators, it is really important!!!
Tuesday, January 15, 2013
Again with the legislation of Morality, the Missouri Game Tax Plan...
So I was looking through slashdot.com and Came up with this lovely article... Basically some Senator or something from Missouri wants to put a 1% tax on violent games that will fund treatment for "mental illnesses associated with exposure to violent games". Blah. If the whole idea that violent games lead to child molestation brought up "indirectly" by Mr. Holier than Thou isn't bad enough, it now turns out that this 1% tax may also tax people who "use" or "consume" violent games in "this state". Read this.. (Section 1024 second page). Whether "this state" means Missouri or USA I don't know... because state can also mean country not one of the states of the US.
Now I need to do the following. I am posting a screenshot of the pdf in case they try to change or delete it which the anti-gamers have done in many cases (hide their evidence, or shut down sites debunking it).
The troubling part is the quoted part of section 1024 but I want to go first into the whole "mental illnesses associated with exposure to violent video games". To put it bluntly.... THERE ARE NONE.. The whole idea that violent video game exposure causes mental illnesses is based solely on a mutated version of 2 claims, the claim that Violent Games cause violence and that school shootings are caused by mental illnesses. The claimer just claimed that violent games cause mental illnesses for an excuse for whatever unethical "treatment" the "state" has for gamers. Now what do I mean by "treatment"...... Brainwashing.
Already mental illnesses are already being treated through military discipline, AKA Drill Instructors screaming, threatening, and abusing people to make them follow orders. This is the kind of "treatment" people like this want!!! To fund this kind of "treatment" they want to steal tax payer dollars? Number 1, any kind of "military discipline" on any civilian should be outlawed. It involves verbally abusing people, intimidating people, working them till they are exhausted, depriving them of sleep, giving them no rights, then finally beating and/or raping them into submission. In a christian fat camp run with military discipline in Alabama or some other Southern state, several cases of instructors sexually abusing children occurred and it was shut down. Stuff like this doesn't happen in military boot camps but this law was drafted in Missouri. There already is a generation of (mostly) Military Vets that think we "aren't disciplined" enough and want mandatory boot camp for all 10 year olds, even if they aren't in the military, because we are all out of control. These people run their houses just like Military Boot camps complete with the abuse to beat and (maybe, I don't know) rape their children into submission. They want this to happen to everyone? You really want people to be beaten into submission to treat an Illness that doesn't exist. Already in the country electroshock therapy is happening in cases where "mental illness" is diagnosed in people the Bush administration did not like. You want the "next step" to happen to anyone exposed to violent games?
I sure do not. Half of my whole school was and we showed NO sign of violent behavior or mental illnesses. The idea that violent games cause mental illnesses is BS.
Now to get into the Tax Plan in section 1024 once this brainwashing BS is off my chest. I quote:
"In addition to any other tax provided for by law, there is hereby levied
upon persons storing, using, or otherwise consuming within this state, tangible personal
property purchased or brought into this state, an excise tax on the storage, use, or other
consumption in this state of all violent video games, based on the gross receipts or purchase
price of such property at a rate of one percent."
This seems to enact a tax for merely playing a game in "this state", while being ambiguous on what "this state" actually means, Missouri, Or all of the country. "tangible personal property" means anything someone owns in "this state". Now the real problem is that anyone who brings this "property" into "this state" now has to pay an additional 1% "excise" tax just to "store, use or consume" any or all violent games. 1) How will this be enforced. Will they barge into people's homes and demand daily payment for all the "violent games" used or stored or consumed in any people's homes in Missouri or the USA, which? There is no way in hell that taxing people for doing any of these things is even needed. These people clearly want to get big funds quick and don't care if the entire gaming hobby just dissapears overnight due to the million of people selling their video games because they can't afford the OBSCENE tax for simply PLAYING a violent game! I wonder if this was drafted to kill off gaming, because I think it would.
What goal do these taxes have? To make the gaming industry die, that's what. What tax would be effective enough for this goal? A) making games so expensive that no one can afford them cutting into the gaming industries? B) taxing all the companies so much that they cannot function without going out of business? or C) Taxing the fans of violent games so much that having them is not worth it so why buy them or even own them? A) won't work unless a 50% tax of violent games at stores is levied. For b) you need a 90% tax or so to affect all gaming companies, but C) which what this bill proposes "indirectly" (make no mistake, this could be abused like crazy to do this), only requires a 1% tax on people who own violent games in "this state".
"This state" (meaning Missouri), is DISGUSTING. Trying to extort money from owners of violent video games to the point where they are bankrupt themselves to "treat" victims of "mental illnesses caused by violent games" which don't exist, is a huge corruption of normal politics that must end.... If you are in Missouri or even in other states I highly recommend talking to your REP's about this. This COULD spiral out of control. DO you really want to owe millions for OWNING a violent game, or be sent to a "correctional facility" for being a gamer?
Now I need to do the following. I am posting a screenshot of the pdf in case they try to change or delete it which the anti-gamers have done in many cases (hide their evidence, or shut down sites debunking it).
The troubling part is the quoted part of section 1024 but I want to go first into the whole "mental illnesses associated with exposure to violent video games". To put it bluntly.... THERE ARE NONE.. The whole idea that violent video game exposure causes mental illnesses is based solely on a mutated version of 2 claims, the claim that Violent Games cause violence and that school shootings are caused by mental illnesses. The claimer just claimed that violent games cause mental illnesses for an excuse for whatever unethical "treatment" the "state" has for gamers. Now what do I mean by "treatment"...... Brainwashing.
Already mental illnesses are already being treated through military discipline, AKA Drill Instructors screaming, threatening, and abusing people to make them follow orders. This is the kind of "treatment" people like this want!!! To fund this kind of "treatment" they want to steal tax payer dollars? Number 1, any kind of "military discipline" on any civilian should be outlawed. It involves verbally abusing people, intimidating people, working them till they are exhausted, depriving them of sleep, giving them no rights, then finally beating and/or raping them into submission. In a christian fat camp run with military discipline in Alabama or some other Southern state, several cases of instructors sexually abusing children occurred and it was shut down. Stuff like this doesn't happen in military boot camps but this law was drafted in Missouri. There already is a generation of (mostly) Military Vets that think we "aren't disciplined" enough and want mandatory boot camp for all 10 year olds, even if they aren't in the military, because we are all out of control. These people run their houses just like Military Boot camps complete with the abuse to beat and (maybe, I don't know) rape their children into submission. They want this to happen to everyone? You really want people to be beaten into submission to treat an Illness that doesn't exist. Already in the country electroshock therapy is happening in cases where "mental illness" is diagnosed in people the Bush administration did not like. You want the "next step" to happen to anyone exposed to violent games?
I sure do not. Half of my whole school was and we showed NO sign of violent behavior or mental illnesses. The idea that violent games cause mental illnesses is BS.
Now to get into the Tax Plan in section 1024 once this brainwashing BS is off my chest. I quote:
"In addition to any other tax provided for by law, there is hereby levied
upon persons storing, using, or otherwise consuming within this state, tangible personal
property purchased or brought into this state, an excise tax on the storage, use, or other
consumption in this state of all violent video games, based on the gross receipts or purchase
price of such property at a rate of one percent."
This seems to enact a tax for merely playing a game in "this state", while being ambiguous on what "this state" actually means, Missouri, Or all of the country. "tangible personal property" means anything someone owns in "this state". Now the real problem is that anyone who brings this "property" into "this state" now has to pay an additional 1% "excise" tax just to "store, use or consume" any or all violent games. 1) How will this be enforced. Will they barge into people's homes and demand daily payment for all the "violent games" used or stored or consumed in any people's homes in Missouri or the USA, which? There is no way in hell that taxing people for doing any of these things is even needed. These people clearly want to get big funds quick and don't care if the entire gaming hobby just dissapears overnight due to the million of people selling their video games because they can't afford the OBSCENE tax for simply PLAYING a violent game! I wonder if this was drafted to kill off gaming, because I think it would.
What goal do these taxes have? To make the gaming industry die, that's what. What tax would be effective enough for this goal? A) making games so expensive that no one can afford them cutting into the gaming industries? B) taxing all the companies so much that they cannot function without going out of business? or C) Taxing the fans of violent games so much that having them is not worth it so why buy them or even own them? A) won't work unless a 50% tax of violent games at stores is levied. For b) you need a 90% tax or so to affect all gaming companies, but C) which what this bill proposes "indirectly" (make no mistake, this could be abused like crazy to do this), only requires a 1% tax on people who own violent games in "this state".
"This state" (meaning Missouri), is DISGUSTING. Trying to extort money from owners of violent video games to the point where they are bankrupt themselves to "treat" victims of "mental illnesses caused by violent games" which don't exist, is a huge corruption of normal politics that must end.... If you are in Missouri or even in other states I highly recommend talking to your REP's about this. This COULD spiral out of control. DO you really want to owe millions for OWNING a violent game, or be sent to a "correctional facility" for being a gamer?
Moron right wing christian nutcase compares violent games and pedophilia (also blames violent games for sandy hook shooting)
So I am browsing the internets when I go to gamepolitics, and this fucking moronic article and video are posted... A right wing christian preacher has gone on and posted a video on youtube that 1) Blames violent games for the Sandy Hook Shooting, and 2) Compared violent games to Porn, Bestiality and Paedophilia. Paedofuckingfelia?
Number 1, not once has there ever been a substantiated or proven claim that playing violent games lead to ANY of these, never mind paedophilia... How anyone could even sanely claim that one is related to another (when one's old religion's practitioners have committed the third of these, none the less) is well, disgusting, hypocritical and just plain stupid.
I've heard tons of people complain violent games and their not so existing effects to cigarettes causing cancer, Violent games to porn, but Child Molestation. There hasn't been ONE case of this happening ANYWHERE, EVER. What kind of morons do we have in this country, trying to blame violent games for school violence and DARE to claim that they make school shooters want to kill but also molest children. This kind of crap has to stop. For 10 years I have been publishing articles that debunk this crap, but this is the worst. They always want to up the supposed crime that the games "cause" to the next level, from Murder, to Rape, From Rape to Paedophilia. This just angers me to no end, because every time they make something or someone or the people who are fans of this something (if it's a form of entertainment) indirectly or directly responsible for molesting children, you will get tons of people put on sexual offenders registry for no crime, more than likely. And that is the great fall of justice folks... When Paranoia over violence leads to paranoia that violent games cause child molestation... Who cares if there is no proof. Why? Because that's the only way to start a bigger moral panic. A moral panic on violence alone won't get violent games banned and the players of them separated from the rest of society for being "evil". Spreading that moral panic to paedophilia, child molestation and similar will.
Number 1, not once has there ever been a substantiated or proven claim that playing violent games lead to ANY of these, never mind paedophilia... How anyone could even sanely claim that one is related to another (when one's old religion's practitioners have committed the third of these, none the less) is well, disgusting, hypocritical and just plain stupid.
I've heard tons of people complain violent games and their not so existing effects to cigarettes causing cancer, Violent games to porn, but Child Molestation. There hasn't been ONE case of this happening ANYWHERE, EVER. What kind of morons do we have in this country, trying to blame violent games for school violence and DARE to claim that they make school shooters want to kill but also molest children. This kind of crap has to stop. For 10 years I have been publishing articles that debunk this crap, but this is the worst. They always want to up the supposed crime that the games "cause" to the next level, from Murder, to Rape, From Rape to Paedophilia. This just angers me to no end, because every time they make something or someone or the people who are fans of this something (if it's a form of entertainment) indirectly or directly responsible for molesting children, you will get tons of people put on sexual offenders registry for no crime, more than likely. And that is the great fall of justice folks... When Paranoia over violence leads to paranoia that violent games cause child molestation... Who cares if there is no proof. Why? Because that's the only way to start a bigger moral panic. A moral panic on violence alone won't get violent games banned and the players of them separated from the rest of society for being "evil". Spreading that moral panic to paedophilia, child molestation and similar will.
Wednesday, October 24, 2012
My New video game Onslaught, finally released...
I was originally going to wait till October 31'st on midnight to release onslaught... But a serious issue has come up. We are getting a tropical storm around that time where I live... So I have to get the release out of the way now... Because I will not be on my PC to do it then.... It will be off and unplugged... Hopefully the Storm doesn't damage too much stuff..... So here we go... I spent the whole night last night play testing most of the maps minus the secret maps... And it's complete...
The game, which is called Onslaught : the cult within, is based on an old idea for a FPS game me and a friend had back in 1995. We thought of the whole story, who the villains were, what you were as a player back then... You played as a cybernetic mercenary named "asshole", who happens to listen to extreme metal. You get hired by a mercenary guild to stop a mad cult who is bombing all the cities in the world in an insane attempt to bring on the apocalypse. Since they control the secret military programs of every country they can actually do this... They also have access to nukes and worse. In 2078 they nuke Paris and Washington DC... They then use secret experiments gone wrong, horrible abominations of nature, to wipe out the survivors. Then by using technology gotten from tortured aliens they are able to clean up the radiation and set up a base in the ruins of DC. The group you work for is fighting this CSC cult and is losing. You are hired to do missions for them to stop this cult, from stopping more experiments from being created to stopping future nuking plots by the cult... As a cybernetic mercenary you can do things that most people cannot do, such as put a impenetrable forcefield around you, regenerate health, etc. A trailer was made for youtube recently, which you can view here:
The game is an old school/tactical hybrid FPS game with a non linear level system and many other features. You choose what missions you want to do with a mission computer in your HQ which is always the first map you start. The HQ has no enemies in it, and you can use a switch to chose missions and then another to start the mission you chose.... You can also buy items and weapons with money you earn in each mission, 5 minutes in, based on how many kills you get... In each mission you face enemy counts from 150 to around 1000. It's a lot like serious sam. But in difficulty and realism terms it's more like STALKER. You will die very quickly if you don't take cover and remember to heal yourself often with medical kits and other methods, such as cybernetic upgrades and "eating gibs" to heal yourself.
As a cyborg, you also get cyborg powers you can use at any time. You have 5 powers, activatable with the f1-f5 keys. F1 cloaks you. F2 heals you to a certain degree. F3 gives you nightvision mode which makes cloaked mutants (very common and annoying) visible. F4 puts a forcefield around you for at least 10 seconds making you invincible. F5 is called metal rage and by default makes you fire your guns twice as fast for 20 seconds or so. All of these powers can be upgrade by buy able upgrades available at the HQ levels. Make sure to use these wisely, because they are needed to survive even basic levels on higher skill settings.
In the HQ map the "exit door" on the right in the second room leads to the mission computer room. The switch (grey notched texture) on the column selects the mission you want to do next. Press it again to select the next one. It will keep selecting the next one till you get to the end... The other switch warps you to the mission you selected.... If you go back to the previous room outside the mission control room, and go the other way away from the entrance of the level, you will see an open door on the right hand side of the next room. This room leads to the item store.. There are 2 more switches here... The left switch cycles through items to buy and prints the cost of the current selected one also. The right switch buys the correct item but only if you have enough credits to do so...
Level design wise, I ended up using a random map generator that makes great urban themed maps to make all the levels. I really don't care if idiots say this is bad.... Blah blah blah... I don't even care... It works for me... But really I never even cared if the maps were hand crafted or not... I did end up editing them quite heavily afterwards, by adding dynamic lighting, enemy placement changes, etc...
The textures were taken from many sources, mostly free texture download sites and a HL1 texture pack called the Photorealistic texture pack... They were all enhanced with a free Painting program, using a bump mapping filter, since Gzdoom cannot do bump mapping.
The enemy, item and weapon graphics came from custom enemies that came from realm667.com. This is a repository for items, weapons, and enemies made for zdoom that are brand new.. Many of them used or use sounds from other games... I tried to remove as many as possible by replacing the sounds with sounds from Freedoom (what this is based on), and custom recorded horror styled screams, etc... But I may have missed a few.... It's not my fault really, many custom enemies use sounds and graphics from other games... I didn't make them.. so Don't blame me. I got most of the skyboxes from a Jdoom skybox pack, and some other sources, a skybox pack made for Gzdoom. Something like that, I forget where...
The game is quite scary at times... Mutant enemies (the CSC experiments mentioned above) are very scary in nature and make loud screaming noises often. At least one has the ability to scare you shitless. There are also randomly played ambient sounds that sound like a monster but are not, to freak you out... and randomly occurring night zones, when the whole level will go dark to freak you out for 20 seconds, accompanied by a screaming noise and a monster teleported near or behind you. The game also has a scripted day/night cycle as well, using appropriate skyboxes, and light coloring effects. The game's time scale is increased so each day goes by in 20 minutes, so it's more obvious in the smaller levels....
Anyway... The actual game has been released and tested quite a bit.... It's available here. Download the zip file and unzip all files to a new folder, C:\ons or something like that. Then run gzdoom.exe in that folder to play... Doom itself is not required to play... It is totally standalone, but uses a free copy of freedoom as an IWAD, because I don't know how to make an IWAD myself to make this standalone any other way. Freedoom is a completely free and non-id software based resource set and IWAD that allows people to play Doom levels that are custom without actually owning doom itself. All of the content in it is new, So I thought it was the perfect base IWAD to include in this, because I cannot be sued for simply distributing it, unlike a copy of the doom2.wad that comes with Doom 2. The game requires at least a system with these system requirements:
Pentium 4 1.8 GHZ, 1 GB Ram, Ati-Radeon 8500 or Nvidia Geforce 4 TI or higher, decent soundcard, and 450 MB of free disk space, Windows as an operating system.
I tested it on my system which has these specs:
Pentium Dualcore 3.0 GHZ, 2 GB ram, Nvidia Geforce GT 520, soundblaster live external USB soundcard, Windows XP.
Make sure to configure your controls with the options menu > configure controls options before playing. I recommend new players to play now higher than "badass" (medium) due to the difficulty.
Neccisary but pointless Disclaimer : This game has lots of bad language, gore, bathroom humor, and other "offensive" content... Just a friendly warning... This is for mature gamers only... Not something that should be exposed to young kids..
The game, which is called Onslaught : the cult within, is based on an old idea for a FPS game me and a friend had back in 1995. We thought of the whole story, who the villains were, what you were as a player back then... You played as a cybernetic mercenary named "asshole", who happens to listen to extreme metal. You get hired by a mercenary guild to stop a mad cult who is bombing all the cities in the world in an insane attempt to bring on the apocalypse. Since they control the secret military programs of every country they can actually do this... They also have access to nukes and worse. In 2078 they nuke Paris and Washington DC... They then use secret experiments gone wrong, horrible abominations of nature, to wipe out the survivors. Then by using technology gotten from tortured aliens they are able to clean up the radiation and set up a base in the ruins of DC. The group you work for is fighting this CSC cult and is losing. You are hired to do missions for them to stop this cult, from stopping more experiments from being created to stopping future nuking plots by the cult... As a cybernetic mercenary you can do things that most people cannot do, such as put a impenetrable forcefield around you, regenerate health, etc. A trailer was made for youtube recently, which you can view here:
The game is an old school/tactical hybrid FPS game with a non linear level system and many other features. You choose what missions you want to do with a mission computer in your HQ which is always the first map you start. The HQ has no enemies in it, and you can use a switch to chose missions and then another to start the mission you chose.... You can also buy items and weapons with money you earn in each mission, 5 minutes in, based on how many kills you get... In each mission you face enemy counts from 150 to around 1000. It's a lot like serious sam. But in difficulty and realism terms it's more like STALKER. You will die very quickly if you don't take cover and remember to heal yourself often with medical kits and other methods, such as cybernetic upgrades and "eating gibs" to heal yourself.
As a cyborg, you also get cyborg powers you can use at any time. You have 5 powers, activatable with the f1-f5 keys. F1 cloaks you. F2 heals you to a certain degree. F3 gives you nightvision mode which makes cloaked mutants (very common and annoying) visible. F4 puts a forcefield around you for at least 10 seconds making you invincible. F5 is called metal rage and by default makes you fire your guns twice as fast for 20 seconds or so. All of these powers can be upgrade by buy able upgrades available at the HQ levels. Make sure to use these wisely, because they are needed to survive even basic levels on higher skill settings.
In the HQ map the "exit door" on the right in the second room leads to the mission computer room. The switch (grey notched texture) on the column selects the mission you want to do next. Press it again to select the next one. It will keep selecting the next one till you get to the end... The other switch warps you to the mission you selected.... If you go back to the previous room outside the mission control room, and go the other way away from the entrance of the level, you will see an open door on the right hand side of the next room. This room leads to the item store.. There are 2 more switches here... The left switch cycles through items to buy and prints the cost of the current selected one also. The right switch buys the correct item but only if you have enough credits to do so...
Level design wise, I ended up using a random map generator that makes great urban themed maps to make all the levels. I really don't care if idiots say this is bad.... Blah blah blah... I don't even care... It works for me... But really I never even cared if the maps were hand crafted or not... I did end up editing them quite heavily afterwards, by adding dynamic lighting, enemy placement changes, etc...
The textures were taken from many sources, mostly free texture download sites and a HL1 texture pack called the Photorealistic texture pack... They were all enhanced with a free Painting program, using a bump mapping filter, since Gzdoom cannot do bump mapping.
The enemy, item and weapon graphics came from custom enemies that came from realm667.com. This is a repository for items, weapons, and enemies made for zdoom that are brand new.. Many of them used or use sounds from other games... I tried to remove as many as possible by replacing the sounds with sounds from Freedoom (what this is based on), and custom recorded horror styled screams, etc... But I may have missed a few.... It's not my fault really, many custom enemies use sounds and graphics from other games... I didn't make them.. so Don't blame me. I got most of the skyboxes from a Jdoom skybox pack, and some other sources, a skybox pack made for Gzdoom. Something like that, I forget where...
The game is quite scary at times... Mutant enemies (the CSC experiments mentioned above) are very scary in nature and make loud screaming noises often. At least one has the ability to scare you shitless. There are also randomly played ambient sounds that sound like a monster but are not, to freak you out... and randomly occurring night zones, when the whole level will go dark to freak you out for 20 seconds, accompanied by a screaming noise and a monster teleported near or behind you. The game also has a scripted day/night cycle as well, using appropriate skyboxes, and light coloring effects. The game's time scale is increased so each day goes by in 20 minutes, so it's more obvious in the smaller levels....
Anyway... The actual game has been released and tested quite a bit.... It's available here. Download the zip file and unzip all files to a new folder, C:\ons or something like that. Then run gzdoom.exe in that folder to play... Doom itself is not required to play... It is totally standalone, but uses a free copy of freedoom as an IWAD, because I don't know how to make an IWAD myself to make this standalone any other way. Freedoom is a completely free and non-id software based resource set and IWAD that allows people to play Doom levels that are custom without actually owning doom itself. All of the content in it is new, So I thought it was the perfect base IWAD to include in this, because I cannot be sued for simply distributing it, unlike a copy of the doom2.wad that comes with Doom 2. The game requires at least a system with these system requirements:
Pentium 4 1.8 GHZ, 1 GB Ram, Ati-Radeon 8500 or Nvidia Geforce 4 TI or higher, decent soundcard, and 450 MB of free disk space, Windows as an operating system.
I tested it on my system which has these specs:
Pentium Dualcore 3.0 GHZ, 2 GB ram, Nvidia Geforce GT 520, soundblaster live external USB soundcard, Windows XP.
Make sure to configure your controls with the options menu > configure controls options before playing. I recommend new players to play now higher than "badass" (medium) due to the difficulty.
Neccisary but pointless Disclaimer : This game has lots of bad language, gore, bathroom humor, and other "offensive" content... Just a friendly warning... This is for mature gamers only... Not something that should be exposed to young kids..
Monday, October 22, 2012
Onslaught : Free FPS video game being made by me.
Back in 1995, me and a friend came out with an awesome idea for a FPS game. In it you played as a cybernetic mercenary who happens to be a die hard metalhead/heavy metal music fan. You started down in cape cod, MA or in a prison in outer space (in later drafts of the game idea). A mercenary guild called the Anti-Social Services (or A.S.S. for short) would contact you and offer to hire you to do work against the main villains of the game, a mad cult called the Cult of the Serpent Church, which was in total control of at least the US and Canada during this time (the game took place around 50-60 years from now, in post apocalyptic ruins of cities). This cult was attempting to exterminate humanity, for whatever reason. They nuked washington DC and Paris a few months before the game started. They had total control of every major countries militaries. The Anti-social services were fighting them and losing. So they hired you, the cybernetic mercenary to help them out. You would be whisked off to many different cities along the whole east coast of the US, the move to the west coast, then Canada, then Antarctica, then finally the ruins of DC for the final level to fight and kill the mad cult leader. We named the character you played as as bastard at the time. He was really a badass, Duke3d like character, with BAD one liners, etc. My friend wanted the character to be a real anti-hero. Not a goody too shoes. The plan fit. For the next 6 years from 1996 to 2002 we kept on thinking of enemy, weapon, and level ideas. We had hundreds of each. The plan was getting so ridiculous that we eventually stopped updating it and scrapped it. We wanted it to be given to a game company, and get paid. It never happened... But that doesn't mean Onslaught is not being made.. MWAHAHAHAHAHAHAHAHAHAHAHAH!
Using Gzdoom you can easily make standalone games without using anything from the parent game (doom 1/2 etc). I've been doing just this to make onslaught as a standalone Game, using Freedoom as a base. Freedoom is a free Doom IWAD, and allows anyone to play any doom addon without the full game even installed. Using resources from realm667.com I have managed to recreate many of our old ideas for monsters, cult soldiers and weapons. Only thing left was levels. Not a big fan of doing my own maps for Gzdoom I decided to use a really good Doom Random Map generator that does really well designed urban levels (for that time anyway). I used these levels as a base and simply retextured them with free Photorealistic urban textures, and added enemies here and there and tweaked other things. The project is almost done, after almost 15 years of developement time! I plan to release it by midnight on Halloween 2012. Some things need to be changed though... Not major changes mind you, but some minor issues. But most of it has been completed, including all 32 levels.
Gameplay wise, onslaught is quite different from normal shooters. Number 1 it is excruciatingly difficult on higher skill settings, and even has heart attacks simulated in it's scripting library for low health. Number 2, since you play as a cyborg (now being called Asshole), you get to use cybernetic powers with the f1,f2,f3,f4 and f5 keys. F1 gives you a temporary cloaking ability. F2 heals you. F3 gives you nightvision that allows you to see invisible mutant enemies. F4 puts up an impenetrable force field around the player for at 10 seconds at the default level. F5 is the best though. It's called Metal rage, and is aptly named. After screaming out a metal related phrase at the top of his lungs, our character gets 2x boost to weapon fire rate for quite some time. Using Forcefield and Metal Rage make the game much more bearable because you do 2x fire speed and are invincible. F2 can save you from some bad situations. In this game you get punished for low health a lot more than others. Once your health drops below 75 you start bleeding, making your health drop slowly over time. The lower your health gets, the more health is subtracted per 2 seconds. It's important to keep your health above 75. Good thing that there are many ways to heal you. Health kits are everywhere but you can use them any time you want... Also killing enemies gibs them even with light weapons. You get health by eating gibs in this. The more gibs you create per kill the more health you will get. Using machineguns is advisable because you cause more damage per second. Adding metal rage doubles it so always hit f5 to make it more gory. More guts, more health. In this game enemies are around every corner at the start and you eventually run into 200+ per level later on. It becomes like serious sam, enemy concentration wise. Combine that with the difficulty and you get a mix of tactical and twitch shooter gameplay aspects. I think it's quite cool.
In terms of level progression, this is quite different from most FPS games. Each level is linear for the most part but the progression from level to level is not. You start the game in your HQ. Once you go into the computer room, you get to flip a switch that selects what mission you want to do. Flipping it again selects the next one, till you reach the last, and flipping it then will select the 1st again. Flipping another switch warps you to the selected mission. Once you finish the level the mission is in you return to the HQ with your guns stripped from you to ensure you start each level from scratch. There are so many guns in this game that carrying them over from level to level will make it too easy. 25 guns is a lot. You can replay all the levels multiple times and more levels will be made later to make it even more fun, so that you get not 32 but 64 levels to explore. 32 more bonus levels... This in scope is closer to something like Skyrim then a normal FPS game. although each level is totally linear (the random level generator has no option to remove locked doors, etc to make it nonlinear), it is still fun. In a bonus pack down the road you will get an option to go on a "vacation" and explore a randomly chosen map from the 32 bonus ones.... Something to make the game more replayable.
You also get money in this game to use on spending on new guns to start new missions with. Once you visit every room in the first HQ map you will run into buy and sell switches in another room. Pressing one selects the item to buy. Pressing it again selects the next one, etc. Pressing it once you reach the end makes it select the 1st. Pressing the second switch buys the selected item for the mentioned cost. The difference in Onslaught is that the money comes as a bonus for good performance 5 minutes in in any level. The more monsters you have killed by the 5 minute mark, the more money you get. So in harder levels, you get better rewards, money wise... The game has innocent civilians who are all big assholes but are not hostile... You get generic male civis, female civis, teachers, violent video game protestors and idiots from doomworld. They all count as enemies to kill so killing them will get you more money.. Each is a parody on idiots of real life. Male civilians, and female civilians are based on idiots I dealt with in real life. Teachers are based on the idiots we had for teachers in many schools I went to. The video game protestors were a semi-joke making fun of real life anti violent game activists. Killing them is optional and often time they get killed by the enemies by accident... There are at least 10 per level in most levels..
In terms of how easy it is to use stuff to make a game, you really have to be careful what you use. I had to change sounds for 99% of the enemy cast, and had to cut many enemies and weapons because idiots on realm667 were uploading custom monsters and weapons that used sounds from other games. This is something that can get you sued as a game developer, for distributing copyrighted sounds from another game, even though you weren't the one who ripped the sounds from the other game in question. I had to cut out a LOT to get around this and it pisses me off. You'd think the people in charge of that site would add a stipulation that says (non-infringing content only!) but they don't. It isn't my fault that half of that stuff steals content from other games and it pisses me off. I had to get rid of 40% of the old stuff due to this. Not a small %.
The textures I used come from many sources, but none come from other games. Most are from a photorealistic texture pack released on half-life forums years ago. Since gzdoom supports hires textures this was the obvious choice for good looking GFX. Add the dynamic lighting around torches that you can boost by setting the max size and intensity of all lights, and you can make the old gzdoom engine look as good as HL2 graphics wise, maybe not architecture wise, but it looks almost that good. Some textures came from free texture download sites which don't exist anymore. I altered many to get them to tile and bump mapped every single texture in a painting program to make them look even better. The sheer amount of graphic detail the environment has in it is insane in Onslaught.... Here is a trailer I uploaded to youtube today...
Check that out... I plan to release it soon, within the next 2 weeks or so.... I plan to release the game as a free download in 2 week or so. It won't require any doom game to play.. Completely standalone. It WILL require hardware acceleration though because it uses lots of dynamic lighting and high-res textures and skyboxes.Stay tuned...
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